Star Formulas
#181
Posted 25 April 2005 - 10:36 AM
Strontium Nitrate 31
Potassium perchlorate 42
hexamine 11
saran resin 8
325 mesh al 2
airfloat charcoal 2
dextrin 4
My green star comp is almost identical, and it lights with ease!
I use a mix of milled BP, and green mix with 10% aluminum added for prime.
Any suggestions?
#182
Posted 25 April 2005 - 11:23 AM
I would suggest something similar to Veline's prime. I haven't had any stars blown blind while using it. It seems to work fine with or without a dusting of green meal over the prime.
#183
Posted 25 April 2005 - 03:59 PM
The hexamine and Al will make it harder to ignite. I have not tested the same star but one similar without the hexamine and Al. I have used Perc+C+dextrin prime with good results. I don't see why your prime shouldn't work.
First of all, I would have tested a thicker layer of prime (1-2mm). (And if I were useing a strong burst, maby I would have used something else). Another prime like Velines is an alternative.
Cu(II)O stars with perchlorate are very hard to ignite. Not as hard as a metal fueled star though. I have used perc+C+dextrin prime with blue stars of this kind without problems.
The prime you use is quite hot and should work. I have managed to light perc+KNO3+Al comets with a "green mix+Al prime" like yours (!).
Edited by Yugen-biki, 25 April 2005 - 04:01 PM.
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#184
Posted 26 April 2005 - 09:03 AM
I don't have all the chems for the veline prime, so how does this sound?
Perchlorate 65
airfloat charcoal 26
325 spherical al 5
dextrin 4
Two layers of that with one layer of my original prime over that? I will test this out tonight if you guys think it sounds good.
Thanks again Creepin_pyro and Yugen-biki
Oh also, the red stars do ignite on the ground when not moving, does this mean anything?
Edited by al93535, 26 April 2005 - 09:10 AM.
#185
Posted 26 April 2005 - 09:26 AM
I tried three layers and no ignition!! If I replace say, 50% of the hexamine in my above formula with airfloat charcoal, will that make it easier to ignite?
I don't have all the chems for the veline prime, so how does this sound?
Perchlorate 65
airfloat charcoal 26
325 spherical al 5
dextrin 4
Two layers of that with one layer of my original prime over that?
Well, here's actually another method to ignite smth with practically everything. It needs a bit more work but it helps and the ignition should be guaranteed. Take say 2-3 parts of your original star mixture (dry) and 1 part of primer. This would be a first layer. Then, say 1 part of star and 1 part of primer comp, and finally 1 part of star and say 2-3 parts of primer comp. The final layer should be pure primer. Depending on the differences of how much energy will give your primer and how much energy needs your star comp, using only 1:1 mixture of these 2 comps between star and primer layers may not be enough. So, you may even need more mixtures (like first 4:1, then 2:1, then 1:1, then 1:2, then 1:4, and pure primer).
#186
Posted 26 April 2005 - 04:33 PM
If the star ignites on the ground, it tells us that the star is blown blind in the air, and the prime is not hot enough.
I would use closer to 10% Al in the prime. Maby a layer of prime with 5% Al on top of the 10% one to ensure ignition.
Or try the "layer combination": Make a 50:50 mix of your prime and star and prime the star with this (1-2mm). Then finish with a layer of the prime with out star in it (1-2mm).
By the way, how long do you let the stars dry? You have to let them dry in room temperature for at least a few weeks. This is the same if you use wate or alcohol or any combination of them both. This is very important! Any moisture inhibits both ignition and "color production" of the star.
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#187
Posted 26 April 2005 - 09:03 PM
Thanks again,
#188
Posted 27 April 2005 - 11:22 AM
5/16*25=8mm stars. Dry them for a week...
Maby you should try another recepie as the one found in "Best of AFN II" on page 66 named DEEP RED, by SC.
Very good star with similar inredients.
KClO3 (or KClO4) 6
SrNO3 6
Red gum 1
Stearine ,25
Dextrin ,5
C 2
PVC or Parlon ,25
The KClO3 can be replased but makes the star a bit harder to ignite nad the flame a lttle bit smaller I guess.
I used a perc+c+dextrin prime (2mm) with this one in a 3" shell with H3 and "flash booster" with 100% ignition!
This is a video of a crappy shell with the "DEEP RED" stars:
http://www.a0tu.com/...er/RedSrNO3.avi
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#189
Posted 28 April 2005 - 07:53 AM
Al powder 64
S 36
As a binder I used nitrocellulose, even as much as 25%.
So, my favourite mixture was:
Al - 48
S - 27
NC - 25
It burns very bright, quite slowly and gives like "glowing" effect when flying. Just it is pretty hard to ignite. I use hot prime (Ba(NO3)2 + Al + ...) and step priming. But looks pretty nice.
#190
Posted 28 April 2005 - 08:43 AM
To reduce / remove a tail you want to ensure the components of the formula are consumed immediately in or surrounding the flame and do not continue to incandesce in the air. e.g. use a fine metal powder.
#191
Posted 28 April 2005 - 12:39 PM
#192
Posted 29 April 2005 - 02:31 AM
One more question. I will be firing 4" shells, would a 3-second long burning star be good for them? Think they might hit the ground? Or should I only stick to 2 second burn time? What are your guys opinions?? I will be constructing my shells this week, and my dilema is to use 2 or 3 second long burning stars. I will make some 2 seconds to create a crysanthemum effect. But also I want to use the 3 second stars to make a drooping longer lasting effect as well. But I really don't/can't have the stars burning to the ground. The 4" shell will be timed to burst after 3 seconds rise time.
Please give me your opinions/ideas... Thanks!!!
aapua: Here is my tailless white star:
KNO3 57
sulfur 23
milled BP 20
Gives a nice white star that burn fairly rapidly.
#193
Posted 29 April 2005 - 06:12 AM
The lift chare has a greater impact. You can lift an identical shell with the same time fuse to different hights useing different lift charges.
The time fuse sets the time wich the shell trawels in the air and the lift charge how fast it will trawel.
Generally a star in a 4" shell is about 9mm, depending on what composition is used. In your case you have allready timed your stars, and they were in the size range suitable, as I understand it.
Conclution:
If you know you have a strong lift charge, use the 3 sec stars.
A week burst and a long time fuse will allow the shell to reach it?s apex, and then drop down again before bursting.
If you are unsure how strong the lift powder is, use 2 sec stars. You can allways change this in the future when you have got more experience. But a fire on the ground may result in land or property damage, and give you a negative experience.
(I use 35g of lift for my 4" with a time fuse of 1,5-2 sec depending on how high I would like it to trawel. I use stars in the range of 2-3 seconds with no problems, both peony and charcoal based.)
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#194
Posted 29 April 2005 - 07:56 AM
#195
Posted 29 April 2005 - 11:32 AM
Just be carefull!
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