Any other advice on small canister shell construction would also be greatly appreciated.
Thanks

Posted 11 February 2004 - 02:57 AM
Posted 11 February 2004 - 04:29 AM
Posted 11 February 2004 - 09:30 AM
IT always good to start with a few dummies, but after that –I currently have a virtually unlimited supply 2inch ID cardboard tubes which are thick enough for mortar use, and so I was thinking about constructing my first shells to fit these tubes. While I understand that it will be hard for me to get a symetrical break from these shells, and they may also be harder (more fiddly) to make given their small size, I prefer to start out small and work my way up. This way I can get the basics down pat, and also save on chemicals (I'm a cheap so-and-so I know). I have done a reasonable bit of reading with regards to canister shell construction, and their lift charge requirements but none of the sources covered shells of this size. I was wondering what diameter the shells should be. While I realise that generally one would use a case former that is ?inch smaller than the mortar tube to allow for pasting, spiking and wrapping, my question is does this rule apply to small shells, or are the shell/former diameters different to this rule.
Any other advice on small canister shell construction would also be greatly appreciated.
Thanks
Posted 11 February 2004 - 09:46 AM
Posted 11 February 2004 - 10:50 AM
Well done. Never managed to lift to a good height using such small quantity of pulverone. My Mortar is about 15 inch. 10g of Pulverone get me about 20 meters in the air. 24g is what I require to get to the same height that I get from 6-8g commercial 2FF. If I corn the staff more properly (about 1.55 density), then I can use 15g or slightly less.mongrel, ive worked my way up from 15mm!! im currently up to 2 inch, ive made a 3 inch but never got around to launching it...
Big i dissagree, i use 10g pulverone, with shotty charcoal and it puts em at a good hieght.... my mortar length is probabny longer though, im the kind of person who makes longer mortars to get away with crap BP, mine are 18.5 inches long.
10g should lift a 60-70g shell. Make a shell but use dirt (anything lighter will make a long shell causing different gravity effects) and try 10, its a good tesing ammount, helps to put a spollette in as a tracer.
There, i can only really gove details on lift because well... Im not a good shell builder.
-Matt
Posted 11 February 2004 - 11:10 AM
Posted 11 February 2004 - 11:17 AM
Ah okay. That explains it. I'm looking more at the 40-50 meters mark. 25 meters get my stars burning almost all the way down. I like them to finish by the time they get to the 20meter overhead region.Mine get to about 25-30. I usually dont give them enough delay to reach that though, i like to see them break upward rather than downward (can never get good breaks)
-Matt
Posted 11 February 2004 - 11:20 AM
Posted 11 February 2004 - 11:30 AM
Posted 11 February 2004 - 11:33 AM
Edited by BigG, 11 February 2004 - 11:34 AM.
Posted 11 February 2004 - 12:39 PM
I actually am not really worried about perfect breaks, I'm kinda more interested in the process of creating the shell, and launching it. Besides, anything that works even slightly will bring a gleam to my eyes, as I will know that I'm on the right trackDon?t be too worry about the quality of the break ? it hard to get extremely good break from such shells.
Edited by Lil_Guppy, 11 February 2004 - 12:51 PM.
Posted 11 February 2004 - 02:09 PM
If that means you are going to use PVC as the mortar, don't.Edit: Kinda on topic, but when you buy PVC pipe, is the size (50mm, 90mm etc) the internal or external diameter of the tube.
Posted 11 February 2004 - 02:50 PM
Posted 11 February 2004 - 03:00 PM
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